#include "LDCWallObject.h"

void LDCWallObject::update(float deltaTime)
{
	//specific wall update
	//add
	updateCollide(deltaTime);
}

void LDCWallObject::updateCollide(float deltaTime)
{
	//check specific collision for wall object
	//add
}

void LDCWallObject::render()
{
	//specific rendering
	//or call default
}